How to Build a Weather Team in Pokémon: Rain, Sun, Sand & Hail (Complete Guide)
Quick Answer
Learn how to build rain, sun, sand, and hail weather teams in Pokémon. Covers weather setters, abusers, team structures, counters, and how to analyze your weather team composition.
Weather teams are one of the most powerful and iconic strategies in competitive Pokémon. By changing the battlefield conditions automatically, weather teams boost their own speed and damage while crippling the opponent. This guide covers how to build each weather archetype — rain, sun, sand, and hail — with practical team structures you can build today.
How Weather Works
Weather is a field condition that lasts 5 turns (8 with the corresponding Rock item). Each weather type has specific effects:
| Weather | Sets via | Speed ability | Offensive boost | Defensive effect |
|---|---|---|---|---|
| Rain | Drizzle | Swift Swim (2×) | Water moves +50% | Fire moves −50% |
| Sun | Drought | Chlorophyll (2×) | Fire moves +50% | Water moves −50% |
| Sand | Sand Stream | Sand Rush (2×) | None | Rock SpD +50% |
| Snow | Snow Warning | Slush Rush (2×) | None | Ice Def +50% |
The pattern is the same for every weather: a setter brings the weather automatically via its ability, and abusers have abilities that activate under that weather — usually doubling their Speed.
Rain Teams
Rain is arguably the strongest weather archetype. Water is excellent offensively (only resisted by Water, Grass, and Dragon), and rain provides both speed and power simultaneously.
Core Components
Weather Setter:
- Pelipper — Drizzle + U-turn for pivoting; most common in singles
- Politoed — Drizzle + support moves (Helping Hand, Encore, Perish Song); popular in doubles
- Kyogre — Drizzle + enormous base stats; restricted formats only
Swift Swim Sweepers:
- Barraskewda — Fastest Swift Swim user; pure Water with strong physical STAB
- Kingdra — Water/Dragon typing gives excellent neutral coverage
- Ludicolo — Water/Grass; resists Electric and Grass (rain’s main weaknesses)
- Kabutops — Water/Rock with Swords Dance; hits hard after one boost
Rain Abusers (non-Swift Swim):
- Dracovish — Fishious Rend in rain is devastating (doubled if moving first)
- Ferrothorn — Fire weakness nullified in rain; sets hazards
- Volcanion — Steam Eruption still hits hard; Fire weakness negated
Sample Rain Team Structure
| Slot | Pokémon | Role |
|---|---|---|
| 1 | Pelipper | Rain setter + pivot (U-turn) |
| 2 | Barraskewda | Swift Swim physical sweeper |
| 3 | Kingdra | Swift Swim special sweeper |
| 4 | Ferrothorn | Hazard setter; Grass/Electric resist |
| 5 | Zapdos | Electric immunity (if Thundurus); Grass resist |
| 6 | Garchomp | Ground coverage; handles Electric threats |
Rain Team Weaknesses to Cover
- Grass-types — They resist Water AND hit your Water-types super-effectively
- Electric-types — Thunder has 100% accuracy in rain and hits your core
- Dragon-types — Resist Water; can set up on your sweepers
- Weather override — Tyranitar, Torkoal, and other setters erase your rain
Use our team builder to verify your rain team doesn’t stack 3+ Pokémon weak to Grass or Electric.
Sun Teams
Sun teams trade Water-type dominance for Fire and Grass synergy. Fire moves hit hard in sun, Grass-types get Chlorophyll speed, and Water attacks against you are weakened.
Core Components
Weather Setter:
- Torkoal — Drought + Eruption (full HP = massive damage); very slow (Trick Room synergy)
- Ninetales — Drought + fast; Nasty Plot or support sets
- Groudon — Drought + best stats; restricted formats
Chlorophyll Sweepers:
- Venusaur — Special attacker; Growth in sun gives +2 SpA and +2 Atk
- Lilligant — Sleep Powder + Quiver Dance under sun speed
- Sawsbuck — Physical Grass; Horn Leech for sustain
- Shiftry — Grass/Dark; hits Psychic and Ghost types
Sun Abusers:
- Charizard — Solar Power boosts SpA by 50% in sun (at HP cost)
- Heatran — Flash Fire immune to opposing Fire; boosted by sun further
- Victini — V-create in sun deletes anything not resistant
Sample Sun Team Structure
| Slot | Pokémon | Role |
|---|---|---|
| 1 | Torkoal | Sun setter + Eruption nuke |
| 2 | Venusaur | Chlorophyll sweeper (Growth + Giga Drain) |
| 3 | Charizard | Solar Power special attacker |
| 4 | Landorus-T | Ground coverage; Intimidate support |
| 5 | Heatran | Steel-type; absorbs Fire for Flash Fire boost |
| 6 | Cresselia | Trick Room option for Torkoal; bulk |
Sun Team Weaknesses to Cover
- Rock-types — Stealth Rock chips Fire-types; Rock Slide threatens in doubles
- Ground-types — Earthquake hits Fire-types hard
- Water-types — Even weakened, strong Water attackers still threaten
- Opposing weather — Rain directly counters your Fire boosts
Sand Teams
Sand is the most defensively oriented weather. It boosts Rock-types’ Special Defense by 50% and activates Sand Rush for speed. Sand teams often play slower, more grinding games.
Core Components
Weather Setter:
- Tyranitar — Sand Stream + enormous stats; can go offensive or defensive
- Hippowdon — Sand Stream + physical wall; Slack Off for recovery
- Gigalith — Sand Stream + Explosion or Stealth Rock
Sand Rush Sweepers:
- Excadrill — Steel/Ground; excellent STAB coverage; Swords Dance
- Dracozolt — Bolt Beak in sand with doubled speed is absurd
- Stoutland — Normal-type with Sand Rush; Scrappy hits Ghosts
Sand Abusers:
- Tyranitar itself — Effective +50% SpD makes it incredibly bulky
- Garchomp — Sand Veil (evasion in sand, banned in some formats); or just great Ground coverage
- Gastrodon — Storm Drain absorbs Water (rain team counter)
Sand Team Weaknesses to Cover
- Water-types — Hit Rock and Ground super-effectively
- Fighting-types — Threaten Tyranitar and Excadrill
- Grass-types — Hit Ground-types; resist Ground moves
- Steel-types — Resist Rock and aren’t bothered by sand chip
Snow/Hail Teams
Snow (formerly Hail) is the most niche weather but has unique tools. Snow boosts Ice-types’ Defense by 50% and enables Aurora Veil (halves damage for 5 turns from both physical and special attacks).
Core Components
Weather Setter:
- Alolan Ninetales — Snow Warning + Aurora Veil in one package
- Abomasnow — Snow Warning + Blizzard (100% accuracy in snow)
Key Abusers:
- Arctozolt — Bolt Beak in snow + Slush Rush speed
- Beartic — Slush Rush physical attacker
- Any setup sweeper — Behind Aurora Veil, anything can set up safely
Snow Team Reality Check
Snow teams are weaker than rain/sun in most metas because:
- Ice is the worst defensive type (4 weaknesses, 1 resistance)
- Snow has no offensive boost equivalent to rain/sun
- Setters are relatively frail
However, Aurora Veil is so powerful that snow teams can still work as “screens hyper offense” — set Veil, then set up multiple sweepers behind the protection.
Building Your Weather Team: Step by Step
- Choose your weather based on what style you enjoy
- Pick your setter — reliability matters more than power here
- Add 2 weather abusers that gain Speed or power in your weather
- Fill 2-3 slots with Pokémon that cover your weather team’s weaknesses
- Check coverage using our team builder — make sure you hit at least 15/18 types offensively
- Verify shared weaknesses — weather teams often stack one type, which creates vulnerabilities
Weather Team Dos and Don’ts
Do:
- Carry a backup plan for when your weather is overridden
- Include at least one Pokémon that functions without weather
- Cover your weather’s obvious weaknesses (Grass resist on rain teams, Rock resist on sun teams)
- Test against opposing weather teams specifically
Don’t:
- Build 6 Pokémon that all need weather to function — you’ll lose if it gets overridden
- Ignore your setter’s survivability — if it faints before setting weather, your team crumbles
- Stack 4+ Pokémon weak to the same type just because they benefit from weather
- Forget that weather has a turn limit (5 turns, or 8 with the right held item)
Comparing Weather Teams
Not sure which weather archetype suits your playstyle? Build two weather variants and use our compare tool to see which has better overall coverage, fewer shared weaknesses, and a higher team score. Sometimes a sun team you enjoy playing outperforms a rain team that’s “technically better” — because comfort with your team matters in actual games.
Summary
Weather teams are powerful because they provide speed and damage boosts simultaneously — but they require specific building around the weather condition. Pick a setter, add abusers, cover your weaknesses, and always have a plan for when the weather changes. Use our team builder to verify your composition doesn’t have critical type vulnerabilities before you take it to the ladder.
Frequently Asked Questions
- How do I build a rain team in Pokémon?
- Start with a Drizzle user (Pelipper, Politoed, or Kyogre in restricted formats) to set rain automatically. Add Swift Swim sweepers (Barraskewda, Ludicolo, Kingdra) for doubled Speed in rain. Include Water-type attackers that benefit from the rain-boosted 1.5× damage on Water moves. Fill remaining slots with Pokémon that cover Grass and Electric weaknesses.
- How do I build a sun team in Pokémon?
- Use a Drought setter (Torkoal, Ninetales, Groudon) to activate sun automatically. Add Chlorophyll Pokémon (Venusaur, Lilligant, Sawsbuck) for doubled Speed. Sun boosts Fire moves by 1.5× and weakens Water moves by 50%, so pack Fire-type attackers. Cover your Rock, Ground, and Water weaknesses with complementary teammates.
- What is the best weather team in competitive Pokémon?
- Rain and sun are generally the strongest weather archetypes. Rain provides both a speed boost (Swift Swim) and offensive boost (rain-boosted Water moves) while weakening Fire — a common offensive type. Sun offers the same with Chlorophyll and Fire boosts. Sand is more defensive (Special Defense boost for Rock-types), and hail/snow is niche but viable with Aurora Veil support.
- How do I counter weather teams?
- Override their weather with your own weather setter, use Pokémon with Cloud Nine or Air Lock to negate weather effects, carry type coverage that exploits their weather team's shared weaknesses (most rain teams are weak to Grass; most sun teams are weak to Rock), or use priority moves that ignore their Speed advantages.
- Can I use multiple weather types on one team?
- Technically yes, but it's usually suboptimal. Weather overrides the previous weather, so running both rain and sun means one cancels the other. However, some teams use a secondary weather to counter opposing weather teams — for example, a rain team might carry Tyranitar to override sun with sand in an emergency.